Kitsune

+2 Dexterity, +2 Charisma, –2 Strength: Kitsune are agile and companionable, but tend to be physically weak.
Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.
Kitsune: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Normal Speed: Kitsune have a base speed of 30 feet.
Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune
always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains
a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability
otherwise functions as alter self, except that the kitsune
does not adjust her ability scores.
Agile (Ex): Kitsune receive a +2 racial bonus
on Acrobatics checks.
Kitsune Magic (Ex/Sp): Kitsune add +1
to the DC of any saving throws against
enchantment spells that they cast.
Kitsune with a Charisma score of 11
or higher gain the following spell-like
ability: 3/day—dancing lights.
Natural Weapons (Ex): In her natural
form, a kitsune has a bite attack that deals 1d4
points of damage.
Languages: Kitsune begin play speaking
Common and Sylvan. Kitsune with high
Intelligence scores can choose from the following: any human
language, Aklo, Celestial, Elven, Gnome, and Tengu.

Kitsune

Amongst the Skulls and Shackles - A Pathfinder Campaign Train