Pirate Entertainment

With time on their hands and precious few places to go,
Shackles pirates have come up with an astonishing array
of pastimes.
One way pirates amuse themselves is through songs and
stories. Pirates love a good sea chantey, and characters with
Perform skills quickly find themselves popular members
of the crew (although pirates aren’t generally big on Chelish
Opera). If a character succeeds at a DC 20 Perform check, he
gains a +2 circumstance bonus on all Charisma-based skill
checks made to interact with any listener among the crew
for the next 24 hours. A Perform result of 9 or lower, however,
indicates that the next time he attempts to use Perform to
entertain the crew, everyone ignores him unless he makes a
successful DC 15 Bluff or Intimidate check before doing so.
Aside from telling stories, singing songs, and other
recreations (all of which might be simulated with
the Perform skill), these pastimes have two things in
common: they are dangerous, and they are played for
money. When betting on any of the following games, the
minimum bet is 1 gp, and the maximum ready cash any
NPC in the lesser crew is likely to have is 20 gp. Some
people are bad losers—the ramifications of this are left
for the GM to decide.

Arm Wrestling: Not merely typical arm wrestling
bouts, such matches are usually conducted on a barrel top
covered in broken glass, knives, or caltrops. Participants
make opposed Strength checks, with the higher result
determining the winner, and the loser taking an amount of
damage equal to 1d2 + the winner’s Strength modifier as his
hand and arm are pushed onto whatever lies on the table.

Hog Lob: Participants lob a lead ingot covered in
a greased piglet skin, the “hog,” as far across the deck as
possible. This game is resolved by d20 checks between any
number of players, who agree on a bet beforehand. The hog
counts as an improvised weapon, imposing a –4 penalty
on all rolls using it unless the thrower has the Throw
Anything feat. Checks are resolved as attack rolls using the
character’s CMB. Characters toss the hog a number of feet
equal to their adjusted rolls; for example, a character who
gets a result of 22 throws the hog 22 feet. Some pirates claim
to have participated in games played against Asmodeus
using a live hog.

Heave: This potentially deadly drinking game is played
with rum and takes place between any number of pirates,
who bet to predict the winner beforehand. Each pirate
drinks a half pint of rum in one swig. Doing so forces
participants to make a successful DC 15 Fortitude save or
have the damage dealt by the rum ration increase by +1
(see sidebar; this is in addition to the normal effects of the
rum ration). This DC increases by +3 for each consecutive
drink. Pirates then take turns drinking until only one
is left standing. Some tales tell of entire crews drinking
themselves to death through this game, leaving ships of
drunk ghosts wandering the shipping routes.

Pirate Entertainment

Amongst the Skulls and Shackles - A Pathfinder Campaign Train